Alex

High Chop
Lariat
Headbutt
Sleeper Hold opponent backturned,
Throw Body Slam +
Taunt Arm Spin (Next hit/combo +9.4% damage, +6.3% for each additional taunt up to 6)
Taunt Arm Spin (hold taunt; Next hit/combo +6.3% damage per arm spin, up to 8)
EX Flash Chop
Throw Power Bomb
Throw Power Backdrop opponent backturned,
EX Air Knee Smash
EX Air Stampede
EX Slash Elbow
Throw Spiral D.D.T.
Throw SA1 Hyper Bomb (Stock 1)
Throw SA1 Backdrop Bomb opponent backturned,
Super Art II Boomerang Raid (Stock 2)
Super Art III Stun Gun Headbutt (Stock 2)
Target Combo 1
Target Combo 2

Sean

Sean Pachiki
Rolling Sobat
Seoi Nage +
Tomoe Nage +
Taunt Ball Throw (Next hit/combo +12.5% stun, up to 3 taunts; ball can hit)
Sean Roll
EX Ryuubi Kyaku
EX Tornado Kick
EX Sean Tackle (hold to tackle)
EX Dragon Smash
Super Art I Hadou Burst (Stock 3)
Super Art II Shoryuu Cannon (Stock 2)
Super Art III Hyper Tornado (Stock 1)
Target Combo 1 Close 
Target Combo 2 Close 

Ibuki

Rasen Chuu when far, 
Oiura Ken
Youmen
Maki Geri
Uramaki Geri
Koube Kudaki
Bonshou Geri
Sazan
Throw Yamitsudzura +
Air Throw Tobizaru +
Taunt Leapfrog (on hit, +43.8% damage to next hit/combo/throw)
Air EX Kunai
Raida
EX Kazekiri
EX Tsumuji
EX Hien
EX Kubiori
Kasumi Gake
Tsuiji Goe
Air SA1 Kasumi Suzaku (Stock 3)
Super Art II Yoroi Doushi (Stock 1) (grab, else fireball)
Super Art III Yami Shigure (Stock 1)
Target Combo
Target Combo
Close Target Combo 1 Close  (1 hit)
Close Target Combo 2 Close  (2 hit)
Close Target Combo 3 Close 
Target Combo 1 (1 hit)
Target Combo 2 (2 hit)
Crouching Target Combo
Close Target Combo Close  (2 hit)
Target Combo
Target Combo
Target Combo
Target Combo
Back Target Combo
Air Air Target Combo 1 From diagonal jump, 
Air Air Target Combo 2 From diagonal jump, 
Air Air Target Combo 3

Necro

Short Elbow
Fierce Elbow
Necro Upper
Elbow Cannon
Whip Straight or
Knee Dagger
Knee Attack
Knee Missile
Air Drill Kick
Throw Shoulder Attack
Throw German Suplex opponent backturned, 
Throw Frankensteiner
Taunt Tongue Waving (Next hit/combo +31.3% damage)
Denji Blast
Throw Snake Fang
Throw German Suplex opponent backturned,
EX Tornado Hook
EX Flying Viper
EX Rising Cobra
Super Art I Magnetic Storm (Stock 1)
Super Art II Slam Dance (Stock 1)
Super Art III Electric Snake (Stock 2)
Target Combo

Urien

Quarrel Upper
Terrible Smash
Quarrel Kick
Throw Destroy Claw +
Throw Spartan Bomb or +
Taunt Ground Pound (Next hit/combo +31.3% damage)
EX Metallic Sphere
EX Violence Knee Drop
EX Chariot Tackle
EX Dangerous Headbutt
Super Art I Tyrant Slaughter (Stock 2)
Super Art II Temporal Thunder (Stock 2)
Super Art III Aegis Reflector (Stock 2) or
Target Combo 1
Target Combo 2

Akuma

Zugai Hasatsu
Air Tenma Kuujin Kyaku
Throw Seoi Nage +
Throw Tomoe Nage +
Kiai (Next hit/combo +43.8% damage, +28.1% stun. Lost if hit unblocked).
Gou Hadouken
Air Zankuu Hadouken
Shakunetsu Hadouken
Gou Shoryuken
(Air) Tatsumaki Zankuukyaku
Ashura Senkuu or or
Hyakki Shuu
Hyakki Gouzan
Air Hyakki Goushou
Air Hyakki Goujin
Air Hyakki Gousai +
Super Art I Messatsu Gou Hadou (Stock 2)
Air SA1 Tenma Gou Zankuu
Super Art II Messatsu Gou Shouryuu (Stock 2)
Super Art III Messatsu Gou Rasen (Stock 2)
Air SA3 Messatsu Gou Senpuu
Level 2 Shun Goku Satsu
Level 2 Kongou Kokuretsu Zan
Target Combo Close 

Yang

Senpuukyaku
Koushu
Air Raigeki Shuu
Throw Hiza Geri +
Throw Youhon Shium +
Throw Monkey Flip +
Taunt Kami Kakiage (Next hit/combo: +31.3% damage, next throw: +6.3% damage.)
EX Tourou Zan
EX Senkyuutai
Byakko Soushouda
Fake Byakko Soushouda
Kaihou
Zenpou Tenshin
Super Art I Raishin Mahhaken (Stock 1)
Super Art II Tenshin Senkyuutai (Stock 2)
Super Art III Sei'ei Enbu (Stock 1)
Target Combo 1
Target Combo 2
Air Air Target Combo

Twelve

B.M.K.
Air Air Dash or 
Wall Bounce (toward wall)
Throw H.U.G. +
Throw F.L.G. +
Throw T.R.W. +
Taunt Transparency (Invisible until uses a non-EX move, or is hit or blocked.)
EX N.D.L.
(Air) EX A.X.E.
Air EX D.R.A.
Super Art I X.N.D.L. (Stock 2)
Air SA2 X.F.L.A.T. (Stock 1)
Super Art III X.C.O.P.Y. (Stock 1)
Revert X.C.O.P.Y.

Makoto

Kote Tsuki: Kazami
Gezuki: Kaoruna
Fumikomi Seikenzuki: Shimaki
Fumikomi Seiken Sanren Tsuki: Yamase ,
Mae Geri: Shibuki
Fumikomi Joudan Mawashi Geri: Naruto
Fumikomi Soku Barai: Kuroshio
Fake Kuroshio (hold)
Throw Hikiyose Zutsuki: Tacchuu +
Throw Hiji Otoshi Sanren Tsuki: Araiso or +
Taunt Kiai wo Reru (Hold; 1st: next hit +30% damage, 2nd: +25%; 3rd: stun recovery +10% (stacks 3 times.))
EX Tosshin Seikenzuki: Hayate (Hold to charge)
Hayate Feint (while held)
Hayate Taunt + (after hit)
EX Chokujou Seikenzuki: Fukiage
EX Uchi Oroshi Shutou: Oroshi
Air EX Senkou Kakato Otoshi: Tsurugi
Throw Tsurushi Nodowa: Karakusa
Super Art I Seichuusen Godanzuki (Stock 1)
Super Art II Abare Tosanami Kudaki (Stock 2)
Super Art III Tanden Renki: Seme No Kata (Stock 1)
Target Combo 1
Target Combo 2

Chun-Li

Sankaku Tobi Jump against wall,  press away from wall
Sourenshou
Hakkei
Senjoushuu
Yokusenkyaku
Tenshin Shuukyaku
Kakushuu Rakukyaku Hold 
Air Suitotsuda
Air Yousoukyaku
Throw Koshuutou or +
Air Throw Ryuuseiraku +
Taunt Yawn (Stun Recovery +10%, up to 2 yawns; then randomly: shoulder tap (defense +18.8%), neck stretch (next hit/combo +31.3%), back stretch (defense +31.3%). Can be active once each.)
EX Kikkoken
EX Hyakuretsukyaku
EX Spinning Bird Kick
EX Hazan Shu
Super Art I Kikoushou (Stock 1)
Super Art II Houyoku Sen (Stock 2)
Super Art III Tensei Ranka (Stock 3)
Air Air Target Combo

Q

Attack to the Head using the Upper Body (Tentative)
Advancing Painful Attack using Both Arms (Tentative)
Painful Attack to the Head via Inversion (Tentative)
Throw Seize and Use Knees for a Painful Strike (Tentative) +
Throw Depraved Impact using Seize and Throw Technique (Tentative) or +
Taunt Intimidation (Tentative) (Increases defense, up to 3 times. 1st also gives +10% stun recovery.)
EX Dashing Straight
Dashing Head Attack (hold)
EX Dashing Leg Attack
EX High Speed Barrage
Throw Capture & Deadly Blow
Super Art I Critical Combo Attack (Stock 2)
Super Art II Deadly Double Combination (Stock 1)
Super Art III Total Destruction (Stock 1)
Blow
Throw Capture

Remy

Excessive Pure Needle
Throw Crazed Waltz +
Throw Contour of Disturbed Sleep or +
Taunt Crossed Arms (Stun damage +18.8%, up to 4 times.)
EX Light of Virtue: Haute <
EX Light of Virtue: Basse <
EX Rising Rage Flash <
EX Cold Blue Kick
Super Art I Light of Justice (Stock 2)
Super Art II Supreme Rising Rage Flash (Stock 2)
Super Art III Blue Nocturne (Stock 1)
Target Combo 1 Close 
Target Combo 2 Close 

Yun

Senpuukyaku
Dakai
Air Raigeki Shuu
Throw Hizageri +
Throw Monkey Flip or +
Taunt Hat Spin (Hold; next hit/combo +6.4% damage for each twirl, up to 8; next throw +6.3% for each twirl after 1st, up to 7.)
EX Tetsu Zankou
EX Zesshou Hohou
EX Nishou Kyaku
Kobokushi
Fake Kobokushi
Zenpou Tenshin
Super Art I Youhou (Stock 1)
Super Art II Sourai Rengeki (Stock 3)
Super Art III Genei Jin (Stock 1)
Target Combo 1
Target Combo 2
Target Combo 3
Target Combo 4 Close 
Target Combo 5
Target Combo 6
Air Air Target Combo

Ken

Inazuma Kakato Wari
Long Inazuma Kakato Wari (hold)
Fumikomi Maegeri
Shiden Kakato Otoshi
Throw Hizageri +
Throw Jigoku Kuruma +
Throw Seoi Nage +
Taunt Come on! (Next hit/combo: +31.3% damage. Not lost when you block.)
EX Hadouken
EX Shoryuken
(Air) EX Tatsumaki Senpukyaku
Super Art I Shoryureppa (Stock 2)
Super Art II Shinryuken (Stock 1)
Super Art III Shippu Jinraikyaku (Stock 3)
Target Combo

Hugo

Hammer Hook
Air Body Press
Throw Neck Hanging Tree +
Throw Body Slam or +
Taunt Intimidation (Unheld: Next hit/combo +18.8% damage. Defense +6.3% for round, up to 4 times. Hold: Next hit/combo +25% damage.)
Poison's Taunt (No effect!) ++
Throw Shootdown Backbreaker
Throw Moonsault Press
Throw Meat Squasher
EX Giant Palm Bomber
EX Monster Lariat
Throw Ultra Throw
Throw SA1 Gigas Breaker (Stock 1)
Super Art II Megaton Press (Stock 2)
Super Art III Hammer Frenzy (Stock 2) (hold to delay)

Elena

Handstand Kick
Handstand Whip
Round Arch
Slide
Throw Leg Lift Throw +
Taunt Handstand (Next hit/combo +18% stun, up to 4 times.)
EX Scratch Wheel
EX Rhino Horn
EX Mallet Smash
EX Spinning Scythe
EX Lynx Tail
Super Art I Spinning Beat (Stock 3)
Super Art II Brave Dance (Stock 2)
Super Art III Healing (Stock 1)
End Healing  or
Target Combo 1
Target Combo 2
Air Air Target Combo 1
Air Air Target Combo 2

Dudley

Slipping Jab
Stomach Blow
Step Straight
Liver Blow
Dart Shot
Throw Liver Crusher +
Dynamite Throw or +
Taunt Rose Throw (Increases next hit/combo's damage. Can hit opponent.)
EX Jet Uppercut
EX Machine Gun Blow
Ducking
Ducking Straight
Ducking Upper
EX Cross Counter
EX Punch & Cross
EX Short Swing Blow
Super Art I Rocket Upper (Stock 2)
Super Art II Rolling Thunder (Stock 1)
Super Art II Rolling Thunder (Hold)  hold
Super Art III Corkscrew Blow (Stock 3)
Target Combo 1
Target Combo 2
Target Combo 3
Target Combo 4
Target Combo 5
Target Combo 6
Target Combo 7
Target Combo 8
Target Combo 9

Oro

Double Jump
Mawashihiji
Throw Kubi-Jime Kataguruma +
Throw Tomoe Nage +
Air Throw Kuuchuu Jigoku Guruma +
Taunt Sleep (Recover stun for duration held down.)
Throw Niou Riki
EX Oni Yanma
EX Nichirin Shou
EX Jinchuu Watari
Air EX Jinchuu Nobori
Super Art I Kishin Riki (Stock 1) ; to grab (Air ok)
Throw SA1 Kishin Tsui
Super Art II Yagyou Dama (Stock 3)
Level 3 SA2 Yagyou Oodama
Super Art III Tengu Stone (Stock 1)
Super Art III Tengu Midareishi
Target Combo

Ryu

Sakotsu Wari
Kyuubi Kudaki
Seoi Nage +
Tomoe Nage +
Taunt Kiai (Increased dizzy recover for remainder of round, up to 3 times.)
EX Hadoken
EX Shoryuken
(Air) EX Tatsumaki Senpukyaku
EX Joudan Sokutou Geri
Super Art I Shinkuu Hadoken (Stock 2)
Super Art II Shin Shoryuken (Stock 1)
Super Art III Denjin Hadoken (Stock 1) (Hold to charge)
Target Combo Far 
Dash or
Super Jump
Quick Stand as you hit the ground, 
Taunt (Effect varies. Usually lost on next action/when hit/you block.) +
Universal Overhead +
Parry (most attacks)
Parry (low attacks)
EX EX Special (uses 1/2 Meter) Use  or